cleric 5e war domain ,dnd 5e war domain gods,cleric 5e war domain, The War Domain Cleric is one of the best frontline battle Clerics in D&D 5e, combining heavy armor, powerful melee attacks, and divine magic. If you want to be a divine .
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The War Domain Cleric in *Dungeons & Dragons 5e* is an incredibly versatile and powerful subclass that blends divine magic with martial prowess. Clerics of the War Domain serve gods of battle, conquest, and protection, channeling their deities' power into both divine spells and physical combat. Whether you are on the front lines of a battle or commanding troops from behind, War Domain Clerics bring both strength and support to any party. This guide will cover all aspects of the War Domain Cleric, including their abilities, multiclassing options, spells, and the best strategies for using them in your campaigns.
War Domain Cleric Overview
In *D&D 5e*, Clerics are divine spellcasters who are often tied to a god, and the War Domain subclass provides them with a unique set of abilities to enhance their martial capabilities. These Clerics focus on offensive spells, combat maneuvers, and buffing themselves and their allies to ensure victory on the battlefield. The War Domain Cleric is a perfect choice for players who want to blend the utility of divine magic with the raw power of physical combat.
At 1st level, Clerics already have a wide array of useful abilities and spells, but by choosing the War Domain at 1st level, you gain additional features that allow you to excel in combat. This makes War Domain Clerics especially formidable in both offensive and defensive roles, allowing them to take damage, deal significant damage, and support their allies with divine magic.
War Domain Cleric Features
# 1. Bonus Proficiency (1st Level)
As a War Domain Cleric, you gain proficiency with martial weapons and heavy armor. This feature makes you a more robust fighter right out of the gate. The ability to wield martial weapons means you can use a wide variety of weapons, including swords, axes, and polearms, giving you significant flexibility when it comes to dealing damage.
Heavy armor proficiency is also incredibly valuable, as it allows you to maintain a high Armor Class (AC) while standing at the frontlines, absorbing damage and protecting your allies. This feature allows War Domain Clerics to engage in combat directly while still being able to cast spells effectively.
# 2. War Priest (1st Level)
At 1st level, the War Domain Cleric gains the War Priest feature. This ability allows you to use your bonus action to make one weapon attack when you take the Attack action. You can use this feature a number of times equal to your Wisdom modifier (minimum of once) per long rest. This feature enhances the War Domain Cleric's offensive capabilities by allowing them to make an extra attack, increasing damage output in battle.
# 3. Channel Divinity: Guided Strike (2nd Level)
Starting at 2nd level, War Domain Clerics gain the ability to use Channel Divinity: Guided Strike. This feature allows you to use your Channel Divinity to gain a +10 bonus to an attack roll. This can make the difference between hitting and missing, especially when facing powerful enemies or making critical attacks. It’s particularly useful when you need to secure a hit on a difficult target or land a potentially game-changing blow. Additionally, this feature can be used on any attack, making it an extremely versatile option in combat.
# 4. Channel Divinity: War God's Blessing (6th Level)
At 6th level, you gain another Channel Divinity option: War God's Blessing. With this feature, you can use your Channel Divinity to grant a +10 bonus to an attack roll made by another creature within 30 feet of you. This ability makes you a supportive force on the battlefield, allowing you to increase the effectiveness of your allies' attacks. It’s especially helpful when a crucial attack could turn the tide of a battle or when supporting characters with high damage potential.
# 5. Divine Strike (8th Level)
At 8th level, War Domain Clerics gain Divine Strike, which allows you to add extra damage to one weapon attack per turn. This damage is radiant and increases as you progress. At 8th level, the additional damage is 1d8, which increases to 2d8 at 14th level. This radiant damage helps bypass resistance or immunity to certain types of damage, making you a more effective offensive option in battle.

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